I'm sure some of my audience on this blog also likes playing board games. If you're a fan of board games you'll love Heroica. If you're a fan of RPGs and want to introduce others to RPGs then use Heroica because it's everything I love about RPGs without any of the things I hate about RPGs. In other words it has all the customization and fun of an RPG without drawn out conflict resolution or silly math. (Hey, I loves me some math, but some RPG math gets pretty ridiculous.) We just discovered it this Christmas with the Fortaan set and my two boys aged 9 and 8 and my daughter aged 6 were totally taken by it. I'll admit I was pretty impressed myself.
After playing one game we put it away and my eldest son pulled out his regular Lego set and started building the his own game with his Star Wars minis. So I pulled it out again and we played some more exhausting all the scenarios the game already came with. That was no problem because he created his own scenarios on the spot. They're all so taken with the game we've had to take it away so that they'll get ready for school in the morning.
So as awesome as this game is I decided we needed to get all the sets, only to discover that Lego is retiring Heroica! Why do I only find out about this as it's being axed? They're treating this like any of their other sets when it should be treated like any of their other lines. But this isn't like any of their other lines. This has the potential to run against monopoly for years! (In my humble opinion.) Maybe they're gearing up for a second edition, but I'm not holding out hope for that and will be completing my set as soon as I get another paycheck (unless anyone wants to help me out...).
My only critism of Heroica (besides them canceling it) is that all the characters are ostensibly male. I know there are female lego micro figures and since the characters are duplicated between Heroica sets maybe they could use a female barbarian, druid or wizard in some of the expansions. I know my daughter would prefer that.
Like all Lego games the base rules are a bit sparse. We've made a few of our own house rules that we think improves the game:
- If you defeat a monster Level 2 or higher you get 1 gold.
- The Axe can be used to open doors if you roll a shield. Just put any lego marker on the top to indicate a smashed door.
- The strength potion can also be used to open doors. Just put the strength potion on the top. (Opening doors Jet Li style)
- Potions not on the map are available for purchase in the store for 2 gold.
- Each player starts with a token of their color. In lieu of a roll you can use your token for an instant shield effect. If you roll a shield and you've used your token you can "bank" your roll and restore your token.
- Whenever you roll the die for movement, if a "skull" comes up on the die (even the split one), you move the monster that is closest to the active hero that many dots closer to the hero that it is closest to (which may not be the active hero). The player does this monster movement before the hero movement, as the monster could come to block the hero's path.
Heroica is not just a game, but it's a solid game system I would like to see applied to different themes, not just a Tolken inspired adventure. I'd like to see a western Heroica or scifi. I'd suggest Firefly or Doctor who, but I'm a bit indie. I suppose I could apply it's rules to a non-Lego game, but I want to give Lego credit where it's due. Their game is great and I want more of it. Please Lego, don't kill Heroica. At least we've still got the web game. I've tried writing Lego. If any of you know a more effective way to get their attention, let me know.
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